For each player’s turn, there are steps that must be followed:
UNTAP – All lands, creatures, and abilities that were tapped down on your last turn now refresh and “untap”.
DRAW – The player draws a card from their deck.
PLAY – Play lands, creatures, and spells on your MAIN PHASE.
ATTACK – The player may now choose whether to attack or do nothing. If they attack, the opponent has the opportunity to block or cast a spell to affect the game.
PLAY (AGAIN) – Once damage has been calculated and all spells have resolved, there is an opportunity to play a land or creature on your SECOND MAIN PHASE.
PASS – The turn ends and goes to the next player.
There are 2 categories for spells: permanent and non permanent spells. PERMANENT spells are cast and stay on the battlefield, while NONPERMANENT spells are never on the battlefield, but are played and then immediately placed in the graveyard.
Artifacts and Enchantments – These are cards that boost your creatures. Some may need to be attached (or equipped) directly to one creature, while others affect the entire battlefield. Each card is different and should be read.
Creatures – Creature cards will sometimes come with abilities, others are just a plain creature with POWER and TOUGHNESS. A creature’s power determines how much damage it deals, while it’s toughness determines how much damage it can take.